Satyr

Monster Manual (2025) p. 268

Size
Medium
Type
fey
Alignment
chaotic neutral
AC
13
Initiative
3
Hit Points
31 (7d8)
Speed
walk 40 ft.
Skills
Performance +6, Stealth +5, Perception +2
Passive Perception
12
Languages
Common, Elvish, Sylvan
Challenge
1/2
Lineage
Satyr
Environment
forest, planar (feywild)
STR
12
+1
DEX
16
+3
CON
11
+0
INT
12
+1
WIS
10
+0
CHA
14
+2

Traits

Proficiency Bonus

+2

Treasure

Implements: The monster's treasure hoard features magic items with the noted theme. The Dungeon Master's Guide details treasure hoards appropriate for each theme.

Magic Resistance

The satyr has Advantage on saving throws against spells and other magical effects.

Actions

Hooves

Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Bludgeoning damage. If the target is a Medium or smaller creature, the satyr pushes the target up to 10 feet straight away from itself.

Mockery

Wisdom Saving Throw: DC 12, one creature the satyr can see within 90 feet. Failure: 5 (1d6 + 2) Psychic damage.

Other data

description

Satyrs embody the untamed joys of the wilderness. They indulge in sprees of merrymaking—eating, drinking, performing, fighting, and frolicking.

Satyr: Satyrs enjoy demonstrating their physicality through contests, evicting party poopers, and defending Fey realms.