Satyr
Monster Manual (2025) p. 268
- Size
- Medium
- Type
- fey
- Alignment
- chaotic neutral
- AC
- 13
- Initiative
- 3
- Hit Points
- 31 (7d8)
- Speed
- walk 40 ft.
- Skills
- Performance +6, Stealth +5, Perception +2
- Passive Perception
- 12
- Languages
- Common, Elvish, Sylvan
- Challenge
- 1/2
- Lineage
- Satyr
- Environment
- forest, planar (feywild)
Traits
Proficiency Bonus
+2
Treasure
Implements: The monster's treasure hoard features magic items with the noted theme. The Dungeon Master's Guide details treasure hoards appropriate for each theme.
Magic Resistance
The satyr has Advantage on saving throws against spells and other magical effects.
Actions
Hooves
Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Bludgeoning damage. If the target is a Medium or smaller creature, the satyr pushes the target up to 10 feet straight away from itself.
Mockery
Wisdom Saving Throw: DC 12, one creature the satyr can see within 90 feet. Failure: 5 (1d6 + 2) Psychic damage.
Other data
description
Satyrs embody the untamed joys of the wilderness. They indulge in sprees of merrymaking—eating, drinking, performing, fighting, and frolicking.
Satyr: Satyrs enjoy demonstrating their physicality through contests, evicting party poopers, and defending Fey realms.