Satyr

Monster Manual (2025) p. 268

Tamaño
Mediano
Tipo
fey
Alineamiento
caótico neutral
CA
13
Iniciativa
3
Puntos de golpe
31 (7d8)
Velocidad
walk 40 ft.
Habilidades
Performance +6, Stealth +5, Perception +2
Percepción pasiva
12
Idiomas
Common, Elvish, Sylvan
Desafío
1/2
Linaje
Satyr
Entorno
forest, planar (feywild)
FUE
12
+1
DES
16
+3
CON
11
+0
INT
12
+1
SAB
10
+0
CAR
14
+2

Rasgos

Proficiency Bonus

+2

Treasure

Implements: The monster's treasure hoard features magic items with the noted theme. The Dungeon Master's Guide details treasure hoards appropriate for each theme.

Magic Resistance

The satyr has Advantage on saving throws against spells and other magical effects.

Acciones

Hooves

Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Bludgeoning damage. If the target is a Medium or smaller creature, the satyr pushes the target up to 10 feet straight away from itself.

Mockery

Wisdom Saving Throw: DC 12, one creature the satyr can see within 90 feet. Failure: 5 (1d6 + 2) Psychic damage.

Otros datos

description

Satyrs embody the untamed joys of the wilderness. They indulge in sprees of merrymaking—eating, drinking, performing, fighting, and frolicking.

Satyr: Satyrs enjoy demonstrating their physicality through contests, evicting party poopers, and defending Fey realms.