Scout

Monster Manual (2025) p. 270

Size
Small
Type
humanoid
Alignment
neutral
AC
13
Initiative
2
Hit Points
16 (3d8+3)
Speed
walk 30 ft.
Skills
Nature +4, Survival +5, Stealth +6, Perception +5
Passive Perception
15
Languages
Common plus one other language
Challenge
1/2
Lineage
Scout
Environment
any
STR
11
+0
DEX
14
+2
CON
12
+1
INT
11
+0
WIS
13
+1
CHA
11
+0

Traits

Proficiency Bonus

+2

Gear

Leather Armor, Longbow, Shortsword

Treasure

Implements: The monster's treasure hoard features magic items with the noted theme. The Dungeon Master's Guide details treasure hoards appropriate for each theme. Individual: The monster doesn't have a treasure hoard, but it might keep monetary treasure.

Size

Small, Medium

Actions

Multiattack

The scout makes two attacks, using Shortsword and Longbow in any combination.

Shortsword

Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage.

Longbow

Ranged Attack Roll: +4, range 150/600 ft. Hit: 6 (1d8 + 2) Piercing damage.

Other data

description

Scouts are warriors of the wilderness, trained in hunting and tracking. They might be explorers or trappers, or they could perform more martial roles as archers, bounty hunters, or outriders.

Scout: Scouts are keen archers and acutely aware of their surroundings. They often know several regions particularly well and are familiar with local creatures, landmarks, and perils.