Scout
Monster Manual (2025) p. 270
- Size
- Small
- Type
- humanoid
- Alignment
- neutral
- AC
- 13
- Initiative
- 2
- Hit Points
- 16 (3d8+3)
- Speed
- walk 30 ft.
- Skills
- Nature +4, Survival +5, Stealth +6, Perception +5
- Passive Perception
- 15
- Languages
- Common plus one other language
- Challenge
- 1/2
- Lineage
- Scout
- Environment
- any
Traits
Proficiency Bonus
+2
Gear
Leather Armor, Longbow, Shortsword
Treasure
Implements: The monster's treasure hoard features magic items with the noted theme. The Dungeon Master's Guide details treasure hoards appropriate for each theme. Individual: The monster doesn't have a treasure hoard, but it might keep monetary treasure.
Size
Small, Medium
Actions
Multiattack
The scout makes two attacks, using Shortsword and Longbow in any combination.
Shortsword
Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage.
Longbow
Ranged Attack Roll: +4, range 150/600 ft. Hit: 6 (1d8 + 2) Piercing damage.
Other data
description
Scouts are warriors of the wilderness, trained in hunting and tracking. They might be explorers or trappers, or they could perform more martial roles as archers, bounty hunters, or outriders.
Scout: Scouts are keen archers and acutely aware of their surroundings. They often know several regions particularly well and are familiar with local creatures, landmarks, and perils.