Scout

Monster Manual (2025) p. 270

Tamaño
Pequeño
Tipo
humanoid
Alineamiento
neutral
CA
13
Iniciativa
2
Puntos de golpe
16 (3d8+3)
Velocidad
walk 30 ft.
Habilidades
Nature +4, Survival +5, Stealth +6, Perception +5
Percepción pasiva
15
Idiomas
Common plus one other language
Desafío
1/2
Linaje
Scout
Entorno
any
FUE
11
+0
DES
14
+2
CON
12
+1
INT
11
+0
SAB
13
+1
CAR
11
+0

Rasgos

Proficiency Bonus

+2

Gear

Leather Armor, Longbow, Shortsword

Treasure

Implements: The monster's treasure hoard features magic items with the noted theme. The Dungeon Master's Guide details treasure hoards appropriate for each theme. Individual: The monster doesn't have a treasure hoard, but it might keep monetary treasure.

Size

Small, Medium

Acciones

Multiattack

The scout makes two attacks, using Shortsword and Longbow in any combination.

Shortsword

Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage.

Longbow

Ranged Attack Roll: +4, range 150/600 ft. Hit: 6 (1d8 + 2) Piercing damage.

Otros datos

description

Scouts are warriors of the wilderness, trained in hunting and tracking. They might be explorers or trappers, or they could perform more martial roles as archers, bounty hunters, or outriders.

Scout: Scouts are keen archers and acutely aware of their surroundings. They often know several regions particularly well and are familiar with local creatures, landmarks, and perils.