Sphinx of Wonder

Monster Manual (2025) p. 291,

Size
Tiny
Type
celestial
Alignment
lawful good
AC
13
Initiative
3
Hit Points
24 (7d4+7)
Speed
walk 20 ft., fly 40 ft.
Skills
Stealth +5, Arcana +4, Religion +4
Resistances
necrotic, psychic, radiant
Senses
darkvision 60 ft.
Passive Perception
11
Languages
Celestial, Common
Challenge
1
Lineage
Sphinx
Environment
desert, planar (upper)
STR
6
−2
DEX
17
+3
CON
13
+1
INT
15
+2
WIS
12
+1
CHA
11
+0

Traits

Proficiency Bonus

+2

Treasure

Arcana: The monster's treasure hoard features magic items with the noted theme. The Dungeon Master's Guide details treasure hoards appropriate for each theme.

Magic Resistance

The sphinx has Advantage on saving throws against spells and other magical effects.

Actions

Rend

Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Slashing damage plus 7 (2d6) Radiant damage.

Reactions

Burst of Ingenuity (2/Day)

Trigger: The sphinx or another creature within 30 feet makes an ability check or a saving throw. Response: The sphinx adds 2 to the roll.

recharge

2/DAY

Legendary Actions

Sphinx Lairs Categoría: lair

Sphinxes typically dwell in places that hold great knowledge or prophetic magic. The region containing a sphinx of lore's or sphinx of valor's lair is altered by its presence, creating the following effects:

Distant Sight: While in its lair, the sphinx can cast Clairvoyance, requiring no spell components and using the same spellcasting ability as its Spellcasting action. When cast this way, the spell's range is 1 mile.

Infusion of Knowledge: Whenever the sphinx or one of its allies takes a Study action while within 1 mile of the lair, it adds 1d6 to any ability check it makes for that action.

If the sphinx dies or moves its lair elsewhere, these effects end immediately.

Spells

Clairvoyance [5.5e]

Other data

description

Sphinxes protect the secrets of the multiverse. Formed from the spirits of sages and explorers, sphinxes know the power of truth and the importance of preserving it. They share their wisdom only with those who prove themselves wise or overcome tests of worthiness, such as riddles or battles with dangerous beasts. Through their existences, sphinxes might change form as they gain more nuanced understanding of cosmic enigmas.

Sphinx of Wonder: A sphinx of wonder is brightly feathered and the size of a lion cub. One comes into being every time a unique idea is conceived on the Material Plane. Each sphinx of wonder is fascinated by a particular type of story or field of study, and it learns all it can about that topic. It bears a unique sigil on its forehead that suggests the type of knowledge that fascinates it. Sometimes, a sphinx of wonder forms a bond with a mortal scholar and aids them in their research.