Spined Devil
Monster Manual (2025) p. 296
- Size
- Small
- Type
- fiend (devil)
- Alignment
- lawful evil
- AC
- 13
- Initiative
- 2
- Hit Points
- 45 (10d6+10)
- Speed
- walk 20 ft., fly 40 ft.
- Resistances
- cold
- Immunities
- fire, poison
- Condition Immunities
- poisoned
- Senses
- darkvision 120 ft. (unimpeded by magical darkness)
- Passive Perception
- 12
- Languages
- Infernal; telepathy 120 ft.
- Challenge
- 2
- Environment
- planar (nine hells)
Traits
Proficiency Bonus
+2
Flyby
The devil doesn't provoke an Opportunity Attack when it flies out of an enemy's reach.
Magic Resistance
The devil has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The devil makes two attacks, using Infernal Fork and Tail Spine in any combination.
Infernal Fork
Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage plus 3 (1d6) Fire damage.
Tail Spine
Ranged Attack Roll: +4, range 20/80 ft. Hit: 4 (1d4 + 2) Piercing damage plus 3 (1d6) Fire damage.
Other data
description
Spined devils, also known as spinagons, lurk in the shadows of the Lower Planes, seeking secrets for their infernal lords. They prefer to attack from the air, flinging wicked barbs while staying out of reach of foes. Spined devils collect information to gain leverage over mortals or to entice powerful devils. Roll on or choose a result from the Spined Devil Intelligence table to inspire what information a spined devil seeks or already possesses.
Spined Devil Intelligence:
| 1d6 | The Spined Devil Covets Information About... |
|---|---|
| 1 | Artifacts, their locations, and their owners. |
| 2 | Betrayals by infernal allies or other devils. |
| 3 | Crimes or deceptions by influential leaders. |
| 4 | The identities of incognito individuals. |
| 5 | The movements of extraplanar armies. |
| 6 | Prophecies or secrets hidden by gods. |