Spined Devil

Monster Manual (2025) p. 296

Size
Small
Type
fiend (devil)
Alignment
lawful evil
AC
13
Initiative
2
Hit Points
45 (10d6+10)
Speed
walk 20 ft., fly 40 ft.
Resistances
cold
Immunities
fire, poison
Condition Immunities
poisoned
Senses
darkvision 120 ft. (unimpeded by magical darkness)
Passive Perception
12
Languages
Infernal; telepathy 120 ft.
Challenge
2
Environment
planar (nine hells)
STR
10
+0
DEX
15
+2
CON
12
+1
INT
11
+0
WIS
14
+2
CHA
8
−1

Traits

Proficiency Bonus

+2

Flyby

The devil doesn't provoke an Opportunity Attack when it flies out of an enemy's reach.

Magic Resistance

The devil has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The devil makes two attacks, using Infernal Fork and Tail Spine in any combination.

Infernal Fork

Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage plus 3 (1d6) Fire damage.

Tail Spine

Ranged Attack Roll: +4, range 20/80 ft. Hit: 4 (1d4 + 2) Piercing damage plus 3 (1d6) Fire damage.

Other data

description

Spined devils, also known as spinagons, lurk in the shadows of the Lower Planes, seeking secrets for their infernal lords. They prefer to attack from the air, flinging wicked barbs while staying out of reach of foes. Spined devils collect information to gain leverage over mortals or to entice powerful devils. Roll on or choose a result from the Spined Devil Intelligence table to inspire what information a spined devil seeks or already possesses.

Spined Devil Intelligence:

1d6The Spined Devil Covets Information About...
1Artifacts, their locations, and their owners.
2Betrayals by infernal allies or other devils.
3Crimes or deceptions by influential leaders.
4The identities of incognito individuals.
5The movements of extraplanar armies.
6Prophecies or secrets hidden by gods.