Spined Devil

Monster Manual (2025) p. 296

Tamaño
Pequeño
Tipo
fiend (devil)
Alineamiento
legal malvado
CA
13
Iniciativa
2
Puntos de golpe
45 (10d6+10)
Velocidad
walk 20 ft., fly 40 ft.
Resistencias
cold
Inmunidades
fire, poison
Inmunidad a estados
poisoned
Sentidos
darkvision 120 ft. (unimpeded by magical darkness)
Percepción pasiva
12
Idiomas
Infernal; telepathy 120 ft.
Desafío
2
Entorno
planar (nine hells)
FUE
10
+0
DES
15
+2
CON
12
+1
INT
11
+0
SAB
14
+2
CAR
8
−1

Rasgos

Proficiency Bonus

+2

Flyby

The devil doesn't provoke an Opportunity Attack when it flies out of an enemy's reach.

Magic Resistance

The devil has Advantage on saving throws against spells and other magical effects.

Acciones

Multiattack

The devil makes two attacks, using Infernal Fork and Tail Spine in any combination.

Infernal Fork

Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage plus 3 (1d6) Fire damage.

Tail Spine

Ranged Attack Roll: +4, range 20/80 ft. Hit: 4 (1d4 + 2) Piercing damage plus 3 (1d6) Fire damage.

Otros datos

description

Spined devils, also known as spinagons, lurk in the shadows of the Lower Planes, seeking secrets for their infernal lords. They prefer to attack from the air, flinging wicked barbs while staying out of reach of foes. Spined devils collect information to gain leverage over mortals or to entice powerful devils. Roll on or choose a result from the Spined Devil Intelligence table to inspire what information a spined devil seeks or already possesses.

Spined Devil Intelligence:

1d6The Spined Devil Covets Information About...
1Artifacts, their locations, and their owners.
2Betrayals by infernal allies or other devils.
3Crimes or deceptions by influential leaders.
4The identities of incognito individuals.
5The movements of extraplanar armies.
6Prophecies or secrets hidden by gods.