Spy Master

Monster Manual (2025) p. 295

Size
Small
Type
humanoid
Alignment
neutral
AC
19
Initiative
9
Hit Points
137 (25d8+25)
Speed
walk 30 ft., climb 30 ft.
Saving Throws
Wis +7, Con +5, Dex +9, Int +8
Skills
Insight +7, Deception +7, Stealth +13, Investigation +8, Sleight of Hand +9, Perception +11
Passive Perception
21
Languages
Common plus two other languages
Challenge
10
Lineage
Spy
Environment
any
STR
10
+0
DEX
20
+5
CON
12
+1
INT
18
+4
WIS
16
+3
CHA
16
+3

Traits

Proficiency Bonus

+4

Gear

Hand Crossbow, Rapier, Thieves' Tools

Treasure

Implements: The monster's treasure hoard features magic items with the noted theme. The Dungeon Master's Guide details treasure hoards appropriate for each theme. Individual: The monster doesn't have a treasure hoard, but it might keep monetary treasure.

Size

Small, Medium

Actions

Multiattack

The spy makes three attacks, using Rapier or Hand Crossbow in any combination.

Rapier

Melee Attack Roll: +9, reach 5 ft. Hit: 14 (2d8 + 5) Piercing damage plus 7 (2d6) Poison damage.

Hand Crossbow

Ranged Attack Roll: +9, range 30/120 ft. Hit: 12 (2d6 + 5) Piercing damage plus 9 (2d8) Poison damage.

Smoke Bomb (1/Day)

The spy throws a bomb to a point it can see within 30 feet of itself. Constitution Saving Throw: DC 16, each creature in a 20-foot-radius Sphere centered on that point. Failure: 28 (8d6) Poison damage, and the target has the Blinded condition until the end of the spy's next turn. Success: Half damage only.

recharge

1/DAY

Cunning Action (Bonus Action)

The spy takes the Dash, Disengage, or Hide action.

Other data

description

Spies gather information and disseminate lies, manipulating people to gain the results the spies' patrons desire. They're trained to manipulate, infiltrate, and—when necessary—escape in a hurry. Many adopt disguises, aliases, or code names to maintain anonymity. Roll on or choose a result from the Spy Personas table to inspire a spy's disguise.

Spy Personas:

1d4The Spy Disguises Themself As...
1A bard or traveling performer.
2A captive or servant of a monster or villain.
3A dignitary or traveler from a distant land.
4A visitor from a different time or world.

Spy Master: Spy masters have extensive experience in gathering secrets while leaving no evidence of their presence.