Spy Master
Monster Manual (2025) p. 295
- Tamaño
- Pequeño
- Tipo
- humanoid
- Alineamiento
- neutral
- CA
- 19
- Iniciativa
- 9
- Puntos de golpe
- 137 (25d8+25)
- Velocidad
- walk 30 ft., climb 30 ft.
- Salvaciones
- Wis +7, Con +5, Dex +9, Int +8
- Habilidades
- Insight +7, Deception +7, Stealth +13, Investigation +8, Sleight of Hand +9, Perception +11
- Percepción pasiva
- 21
- Idiomas
- Common plus two other languages
- Desafío
- 10
- Linaje
- Spy
- Entorno
- any
Rasgos
Proficiency Bonus
+4
Gear
Hand Crossbow, Rapier, Thieves' Tools
Treasure
Implements: The monster's treasure hoard features magic items with the noted theme. The Dungeon Master's Guide details treasure hoards appropriate for each theme. Individual: The monster doesn't have a treasure hoard, but it might keep monetary treasure.
Size
Small, Medium
Acciones
Multiattack
The spy makes three attacks, using Rapier or Hand Crossbow in any combination.
Rapier
Melee Attack Roll: +9, reach 5 ft. Hit: 14 (2d8 + 5) Piercing damage plus 7 (2d6) Poison damage.
Hand Crossbow
Ranged Attack Roll: +9, range 30/120 ft. Hit: 12 (2d6 + 5) Piercing damage plus 9 (2d8) Poison damage.
Smoke Bomb (1/Day)
The spy throws a bomb to a point it can see within 30 feet of itself. Constitution Saving Throw: DC 16, each creature in a 20-foot-radius Sphere centered on that point. Failure: 28 (8d6) Poison damage, and the target has the Blinded condition until the end of the spy's next turn. Success: Half damage only.
recharge
1/DAY
Cunning Action (Bonus Action)
The spy takes the Dash, Disengage, or Hide action.
Otros datos
description
Spies gather information and disseminate lies, manipulating people to gain the results the spies' patrons desire. They're trained to manipulate, infiltrate, and—when necessary—escape in a hurry. Many adopt disguises, aliases, or code names to maintain anonymity. Roll on or choose a result from the Spy Personas table to inspire a spy's disguise.
Spy Personas:
| 1d4 | The Spy Disguises Themself As... |
|---|---|
| 1 | A bard or traveling performer. |
| 2 | A captive or servant of a monster or villain. |
| 3 | A dignitary or traveler from a distant land. |
| 4 | A visitor from a different time or world. |
Spy Master: Spy masters have extensive experience in gathering secrets while leaving no evidence of their presence.