Stirge

Monster Manual (2025) p. 299

Size
Tiny
Type
monstrosity
Alignment
unaligned
AC
13
Initiative
3
Hit Points
5 (2d4)
Speed
walk 10 ft., fly 40 ft.
Senses
darkvision 60 ft.
Passive Perception
9
Challenge
1/8
Lineage
Stirge
Environment
desert, forest, grassland, hill, mountain, swamp, underdark, urban
STR
4
−3
DEX
16
+3
CON
11
+0
INT
2
−4
WIS
8
−1
CHA
6
−2

Traits

Proficiency Bonus

+2

Actions

Proboscis

Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Piercing damage, and the stirge attaches to the target. While attached, the stirge can't make Proboscis attacks, and the target takes 5 (2d4) Necrotic damage at the start of each of the stirge's turns. The stirge can detach itself by spending 5 feet of its movement. The target or a creature within 5 feet of it can detach the stirge as an action.

Other data

description

Stirges are bat-size vermin with dagger-length proboscises that attach to other creatures and drain life from them. Stirges are most active at night and hide in shadowy places during the day. If disturbed, they take flight and defend themselves. Roll on or choose a result from the Stirge Roosts table to inspire where stirges might lurk.

Stirge Roosts:

1d4Between Hunts, the Stirge Lurks In...
1The attic or furniture of a ruined building.
2A cave or narrow crevice.
3A hollow tree or thicket.
4The remains of a gigantic, dead creature.

Stirge: A single stirge is usually little more than an annoyance, but several can be deadly if they attach faster than a victim can remove them.