Stirge

Monster Manual (2025) p. 299

Tamaño
Diminuto
Tipo
monstrosity
Alineamiento
sin alineamiento
CA
13
Iniciativa
3
Puntos de golpe
5 (2d4)
Velocidad
walk 10 ft., fly 40 ft.
Sentidos
darkvision 60 ft.
Percepción pasiva
9
Desafío
1/8
Linaje
Stirge
Entorno
desert, forest, grassland, hill, mountain, swamp, underdark, urban
FUE
4
−3
DES
16
+3
CON
11
+0
INT
2
−4
SAB
8
−1
CAR
6
−2

Rasgos

Proficiency Bonus

+2

Acciones

Proboscis

Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Piercing damage, and the stirge attaches to the target. While attached, the stirge can't make Proboscis attacks, and the target takes 5 (2d4) Necrotic damage at the start of each of the stirge's turns. The stirge can detach itself by spending 5 feet of its movement. The target or a creature within 5 feet of it can detach the stirge as an action.

Otros datos

description

Stirges are bat-size vermin with dagger-length proboscises that attach to other creatures and drain life from them. Stirges are most active at night and hide in shadowy places during the day. If disturbed, they take flight and defend themselves. Roll on or choose a result from the Stirge Roosts table to inspire where stirges might lurk.

Stirge Roosts:

1d4Between Hunts, the Stirge Lurks In...
1The attic or furniture of a ruined building.
2A cave or narrow crevice.
3A hollow tree or thicket.
4The remains of a gigantic, dead creature.

Stirge: A single stirge is usually little more than an annoyance, but several can be deadly if they attach faster than a victim can remove them.