Stone Golem
Monster Manual (2025) p. 301
- Size
- Large
- Type
- construct
- Alignment
- unaligned
- AC
- 18
- Initiative
- 4
- Hit Points
- 220 (21d10+105)
- Speed
- walk 30 ft.
- Immunities
- poison, psychic
- Condition Immunities
- charmed, exhaustion, frightened, paralyzed, petrified, poisoned
- Senses
- darkvision 120 ft.
- Passive Perception
- 10
- Languages
- understands Common plus two other languages but can't speak
- Challenge
- 10
- Lineage
- Golem
- Environment
- any
Traits
Proficiency Bonus
+4
Immutable Form
The golem can't shape-shift.
Magic Resistance
The golem has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The golem makes two attacks, using Slam or Force Bolt in any combination.
Slam
Melee Attack Roll: +10, reach 5 ft. Hit: 15 (2d8 + 6) Bludgeoning damage plus 9 (2d8) Force damage.
Force Bolt
Ranged Attack Roll: +9, range 120 ft. Hit: 22 (4d10) Force damage.
Slow (Recharge 5-6) (Bonus Action)
The golem casts the Slow spell, requiring no spell components and using Constitution as the spellcasting ability (spell save DC 17).
recharge
D5
Other data
description
Stone golems take varied forms, such as weathered carvings of ancient deities, lifelike sculptures of heroes, or any other shape their makers imagine. No matter their design or the rock from which they're crafted, these golems are strengthened by the magic that animates them, allowing them to follow their creators' orders for centuries. Stone golems are typically created to protect places of significance to a group, such as a monument to an important event, a leader's tomb, or a faith's sanctuary. Roll on or choose a result from the Stone Golem Orders table to inspire the commands a stone golem follows.
Stone Golem Orders:
| 1d6 | The Stone Golem Follows Orders To... |
|---|---|
| 1 | Allow only those wearing ritual garb to pass. |
| 2 | Cast Slow on and aid in apprehending anyone who touches a city's prized relic. |
| 3 | Destroy a dam or bridge at the command of one bearing a ruler's medallion of office. |
| 4 | Obey whoever places a missing crest in its chest, then deactivate for a year. |
| 5 | Reveal a hidden passage to those who recite a leader's final words. |
| 6 | Watch for and do battle with the type of monster that slew the hero it resembles. |