Stone Golem

Monster Manual (2025) p. 301

Tamaño
Grande
Tipo
construct
Alineamiento
sin alineamiento
CA
18
Iniciativa
4
Puntos de golpe
220 (21d10+105)
Velocidad
walk 30 ft.
Inmunidades
poison, psychic
Inmunidad a estados
charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Sentidos
darkvision 120 ft.
Percepción pasiva
10
Idiomas
understands Common plus two other languages but can't speak
Desafío
10
Linaje
Golem
Entorno
any
FUE
22
+6
DES
9
−1
CON
20
+5
INT
3
−4
SAB
11
+0
CAR
1
−5

Rasgos

Proficiency Bonus

+4

Immutable Form

The golem can't shape-shift.

Magic Resistance

The golem has Advantage on saving throws against spells and other magical effects.

Acciones

Multiattack

The golem makes two attacks, using Slam or Force Bolt in any combination.

Slam

Melee Attack Roll: +10, reach 5 ft. Hit: 15 (2d8 + 6) Bludgeoning damage plus 9 (2d8) Force damage.

Force Bolt

Ranged Attack Roll: +9, range 120 ft. Hit: 22 (4d10) Force damage.

Slow (Recharge 5-6) (Bonus Action)

The golem casts the Slow spell, requiring no spell components and using Constitution as the spellcasting ability (spell save DC 17).

recharge

D5

Otros datos

description

Stone golems take varied forms, such as weathered carvings of ancient deities, lifelike sculptures of heroes, or any other shape their makers imagine. No matter their design or the rock from which they're crafted, these golems are strengthened by the magic that animates them, allowing them to follow their creators' orders for centuries. Stone golems are typically created to protect places of significance to a group, such as a monument to an important event, a leader's tomb, or a faith's sanctuary. Roll on or choose a result from the Stone Golem Orders table to inspire the commands a stone golem follows.

Stone Golem Orders:

1d6The Stone Golem Follows Orders To...
1Allow only those wearing ritual garb to pass.
2Cast Slow on and aid in apprehending anyone who touches a city's prized relic.
3Destroy a dam or bridge at the command of one bearing a ruler's medallion of office.
4Obey whoever places a missing crest in its chest, then deactivate for a year.
5Reveal a hidden passage to those who recite a leader's final words.
6Watch for and do battle with the type of monster that slew the hero it resembles.