Swarm of Larvae

Monster Manual (2025) p. 193

Size
Large
Type
fiend
Alignment
neutral evil
AC
13
Initiative
0
Hit Points
22 (3d10+6)
Speed
walk 30 ft.
Resistances
bludgeoning, piercing, slashing
Condition Immunities
charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
Senses
darkvision 60 ft.
Passive Perception
11
Languages
understands all but can't speak
Challenge
1
Lineage
Larva
Environment
planar (lower)
STR
14
+2
DEX
11
+0
CON
14
+2
INT
6
−2
WIS
12
+1
CHA
2
−4

Traits

Proficiency Bonus

+2

Swarm

The swarm can occupy another creature's space and vice versa, and the swarm can move through an opening large enough for a Medium creature. The swarm can't regain Hit Points or gain Temporary Hit Points.

Actions

Bites

Melee Attack Roll: +4, reach 5 ft. Hit: 9 (2d6 + 2) Necrotic damage, or 7 (2d4 + 2) Necrotic damage if the swarm is Bloodied.

Other data

description

Souls condemned to the Lower Planes often become larvae—repulsive, maggot-like creatures with twisted features evocative of those they possessed in life. These pathetic creatures are nearly helpless and struggle to escape the attention of the more powerful inhabitants of the Lower Planes. Many Fiends view larvae as delicacies to be consumed, while evil magic-users find larvae useful for depraved rituals. Night hags frequently collect and herd larvae, trading them to nefarious parties across the multiverse. Larvae that survive on the Lower Planes long enough can eventually transform into other sorts of lesser Fiends.

Swarm of Larvae: Lone larvae pose little threat, but in large numbers, larvae can overwhelm vulnerable creatures. Out of desperation, larvae band together in grotesque swarms, their squirming stampedes heralded by a din of wordless whimpers and stomach-turning worm sounds.