Swarm of Larvae

Monster Manual (2025) p. 193

Tamaño
Grande
Tipo
fiend
Alineamiento
neutral malvado
CA
13
Iniciativa
0
Puntos de golpe
22 (3d10+6)
Velocidad
walk 30 ft.
Resistencias
bludgeoning, piercing, slashing
Inmunidad a estados
charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
Sentidos
darkvision 60 ft.
Percepción pasiva
11
Idiomas
understands all but can't speak
Desafío
1
Linaje
Larva
Entorno
planar (lower)
FUE
14
+2
DES
11
+0
CON
14
+2
INT
6
−2
SAB
12
+1
CAR
2
−4

Rasgos

Proficiency Bonus

+2

Swarm

The swarm can occupy another creature's space and vice versa, and the swarm can move through an opening large enough for a Medium creature. The swarm can't regain Hit Points or gain Temporary Hit Points.

Acciones

Bites

Melee Attack Roll: +4, reach 5 ft. Hit: 9 (2d6 + 2) Necrotic damage, or 7 (2d4 + 2) Necrotic damage if the swarm is Bloodied.

Otros datos

description

Souls condemned to the Lower Planes often become larvae—repulsive, maggot-like creatures with twisted features evocative of those they possessed in life. These pathetic creatures are nearly helpless and struggle to escape the attention of the more powerful inhabitants of the Lower Planes. Many Fiends view larvae as delicacies to be consumed, while evil magic-users find larvae useful for depraved rituals. Night hags frequently collect and herd larvae, trading them to nefarious parties across the multiverse. Larvae that survive on the Lower Planes long enough can eventually transform into other sorts of lesser Fiends.

Swarm of Larvae: Lone larvae pose little threat, but in large numbers, larvae can overwhelm vulnerable creatures. Out of desperation, larvae band together in grotesque swarms, their squirming stampedes heralded by a din of wordless whimpers and stomach-turning worm sounds.