Swarm of Ravens
Monster Manual (2025) p. 371
- Size
- Medium
- Type
- beast
- Alignment
- unaligned
- AC
- 12
- Initiative
- 2
- Hit Points
- 11 (2d8+2)
- Speed
- walk 10 ft., fly 50 ft.
- Skills
- Perception +5
- Resistances
- bludgeoning, piercing, slashing
- Condition Immunities
- charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
- Passive Perception
- 15
- Challenge
- 1/4
- Lineage
- Raven
- Environment
- hill, swamp, urban
STR
6
−2
DEX
14
+2
CON
12
+1
INT
5
−3
WIS
12
+1
CHA
6
−2
Traits
Proficiency Bonus
+2
Swarm
The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny raven. The swarm can't regain Hit Points or gain Temporary Hit Points.
Actions
Beaks
Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage, or 2 (1d4) Piercing damage if the swarm is Bloodied.
Cacophony (Recharge 6)
Wisdom Saving Throw: DC 10, one creature in the swarm's space. Failure: The target has the Deafened condition until the start of the swarm's next turn. While Deafened, the target also has Disadvantage on ability checks and attack rolls.
recharge
D6