Tough
Monster Manual (2025) p. 307
- Size
- Small
- Type
- humanoid
- Alignment
- neutral
- AC
- 12
- Initiative
- 1
- Hit Points
- 32 (5d8+10)
- Speed
- walk 30 ft.
- Passive Perception
- 10
- Languages
- Common
- Challenge
- 1/2
- Lineage
- Tough
- Environment
- any
Traits
Proficiency Bonus
+2
Gear
Heavy Crossbow, Leather Armor, Mace
Treasure
Armaments: The monster's treasure hoard features magic items with the noted theme. The Dungeon Master's Guide details treasure hoards appropriate for each theme.
Size
Small, Medium
Pack Tactics
The tough has Advantage on an attack roll against a creature if at least one of the tough's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Actions
Mace
Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Bludgeoning damage.
Heavy Crossbow
Ranged Attack Roll: +3, range 100/400 ft. Hit: 6 (1d10 + 1) Piercing damage.
Other data
description
Bodyguards, belligerents, and laborers, toughs rely on their physical strength to intimidate foes. They might be brawny criminals, rowdy tavern goers, seasoned workers, or anyone who uses their muscle to get what they want.
Tough: Toughs might work in groups at the direction of a leader, or individual toughs might bully weaker folk into doing what they say.