Tough

Monster Manual (2025) p. 307

Size
Small
Type
humanoid
Alignment
neutral
AC
12
Initiative
1
Hit Points
32 (5d8+10)
Speed
walk 30 ft.
Passive Perception
10
Languages
Common
Challenge
1/2
Lineage
Tough
Environment
any
STR
15
+2
DEX
12
+1
CON
14
+2
INT
10
+0
WIS
10
+0
CHA
11
+0

Traits

Proficiency Bonus

+2

Gear

Heavy Crossbow, Leather Armor, Mace

Treasure

Armaments: The monster's treasure hoard features magic items with the noted theme. The Dungeon Master's Guide details treasure hoards appropriate for each theme.

Size

Small, Medium

Pack Tactics

The tough has Advantage on an attack roll against a creature if at least one of the tough's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Actions

Mace

Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Bludgeoning damage.

Heavy Crossbow

Ranged Attack Roll: +3, range 100/400 ft. Hit: 6 (1d10 + 1) Piercing damage.

Other data

description

Bodyguards, belligerents, and laborers, toughs rely on their physical strength to intimidate foes. They might be brawny criminals, rowdy tavern goers, seasoned workers, or anyone who uses their muscle to get what they want.

Tough: Toughs might work in groups at the direction of a leader, or individual toughs might bully weaker folk into doing what they say.