Troll Limb

Monster Manual (2025) p. 310

Size
Small
Type
giant
Alignment
chaotic evil
AC
13
Initiative
1
Hit Points
14 (4d6)
Speed
walk 20 ft.
Senses
darkvision 60 ft.
Passive Perception
9
Challenge
1/2
Environment
arctic, forest, hill, mountain, swamp, underdark
STR
18
+4
DEX
12
+1
CON
10
+0
INT
1
−5
WIS
9
−1
CHA
1
−5

Traits

Proficiency Bonus

+2

Regeneration

The limb regains 5 Hit Points at the start of each of its turns. If the limb takes Acid or Fire damage, this trait doesn't function on the limb's next turn. The limb dies only if it starts its turn with 0 Hit Points and doesn't regenerate.

Troll Spawn

The limb uncannily has the same senses as a whole troll. If the limb isn't destroyed within 24 hours, roll 1d12. On a 12, the limb turns into a Troll. Otherwise, the limb withers away.

Actions

Rend

Melee Attack Roll: +6, reach 5 ft. Hit: 9 (2d4 + 4) Slashing damage.

Other data

description