Troll Limb

Monster Manual (2025) p. 310

Tamaño
Pequeño
Tipo
giant
Alineamiento
caótico malvado
CA
13
Iniciativa
1
Puntos de golpe
14 (4d6)
Velocidad
walk 20 ft.
Sentidos
darkvision 60 ft.
Percepción pasiva
9
Desafío
1/2
Entorno
arctic, forest, hill, mountain, swamp, underdark
FUE
18
+4
DES
12
+1
CON
10
+0
INT
1
−5
SAB
9
−1
CAR
1
−5

Rasgos

Proficiency Bonus

+2

Regeneration

The limb regains 5 Hit Points at the start of each of its turns. If the limb takes Acid or Fire damage, this trait doesn't function on the limb's next turn. The limb dies only if it starts its turn with 0 Hit Points and doesn't regenerate.

Troll Spawn

The limb uncannily has the same senses as a whole troll. If the limb isn't destroyed within 24 hours, roll 1d12. On a 12, the limb turns into a Troll. Otherwise, the limb withers away.

Acciones

Rend

Melee Attack Roll: +6, reach 5 ft. Hit: 9 (2d4 + 4) Slashing damage.

Otros datos

description