Troll Limb
Monster Manual (2025) p. 310
- Tamaño
- Pequeño
- Tipo
- giant
- Alineamiento
- caótico malvado
- CA
- 13
- Iniciativa
- 1
- Puntos de golpe
- 14 (4d6)
- Velocidad
- walk 20 ft.
- Sentidos
- darkvision 60 ft.
- Percepción pasiva
- 9
- Desafío
- 1/2
- Entorno
- arctic, forest, hill, mountain, swamp, underdark
FUE
18
+4
DES
12
+1
CON
10
+0
INT
1
−5
SAB
9
−1
CAR
1
−5
Rasgos
Proficiency Bonus
+2
Regeneration
The limb regains 5 Hit Points at the start of each of its turns. If the limb takes Acid or Fire damage, this trait doesn't function on the limb's next turn. The limb dies only if it starts its turn with 0 Hit Points and doesn't regenerate.
Troll Spawn
The limb uncannily has the same senses as a whole troll. If the limb isn't destroyed within 24 hours, roll 1d12. On a 12, the limb turns into a Troll. Otherwise, the limb withers away.
Acciones
Rend
Melee Attack Roll: +6, reach 5 ft. Hit: 9 (2d4 + 4) Slashing damage.