Undead Spirit

Player's Handbook (2024) p. 328

Size
Medium
Type
undead
Alignment
neutral
AC
14
Hit Points
33
Speed
walk 30 ft., fly 40 ft.(hover; Ghostly only)
Immunities
necrotic, poison
Condition Immunities
exhaustion, frightened, paralyzed, poisoned
Senses
darkvision 60 ft.
Passive Perception
10
Languages
understands the languages you know
Challenge
0
STR
12
+1
DEX
16
+3
CON
15
+2
INT
4
−3
WIS
10
+0
CHA
9
−1

Traits

Proficiency Bonus

equals your Proficiency Bonus

Armor Class

11 + the spell's level

Hit Points

30 (Ghostly and Putrid only) or 20 (Skeletal only) + 10 for each spell level above 3

Festering Aura (Putrid Only)

Constitution Saving Throw: DC equals your spell save DC, any creature (other than you) that starts its turn within a 5-foot Emanation originating from the spirit. Failure: The creature has the Poisoned condition until the start of its next turn.

Incorporeal Passage (Ghostly Only)

The spirit can move through other creatures and objects as if they were Difficult Terrain. If it ends its turn inside an object, it is shunted to the nearest unoccupied space and takes 1d10 Force damage for every 5 feet traveled.

Actions

Multiattack

The spirit makes a number of attacks equal to half this spell's level (round down).

Deathly Touch (Ghostly Only)

Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. Hit: 1d8 + 3 + the spell's level Necrotic damage, and the target has the Frightened condition until the end of its next turn.

Grave Bolt (Skeletal Only)

Ranged Attack Roll: Bonus equals your spell attack modifier, range 150 ft. Hit: 2d4 + 3 + the spell's level Necrotic damage.

Rotting Claw (Putrid Only)

Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. Hit: 1d6 + 3 + the spell's level Slashing damage. If the target has the Poisoned condition, it has the Paralyzed condition until the end of its next turn.

Other data

description