Undead Spirit
Player's Handbook (2024) p. 328
- Tamaño
- Mediano
- Tipo
- undead
- Alineamiento
- neutral
- CA
- 14
- Puntos de golpe
- 33
- Velocidad
- walk 30 ft., fly 40 ft.(hover; Ghostly only)
- Inmunidades
- necrotic, poison
- Inmunidad a estados
- exhaustion, frightened, paralyzed, poisoned
- Sentidos
- darkvision 60 ft.
- Percepción pasiva
- 10
- Idiomas
- understands the languages you know
- Desafío
- 0
Rasgos
Proficiency Bonus
equals your Proficiency Bonus
Armor Class
11 + the spell's level
Hit Points
30 (Ghostly and Putrid only) or 20 (Skeletal only) + 10 for each spell level above 3
Festering Aura (Putrid Only)
Constitution Saving Throw: DC equals your spell save DC, any creature (other than you) that starts its turn within a 5-foot Emanation originating from the spirit. Failure: The creature has the Poisoned condition until the start of its next turn.
Incorporeal Passage (Ghostly Only)
The spirit can move through other creatures and objects as if they were Difficult Terrain. If it ends its turn inside an object, it is shunted to the nearest unoccupied space and takes 1d10 Force damage for every 5 feet traveled.
Acciones
Multiattack
The spirit makes a number of attacks equal to half this spell's level (round down).
Deathly Touch (Ghostly Only)
Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. Hit: 1d8 + 3 + the spell's level Necrotic damage, and the target has the Frightened condition until the end of its next turn.
Grave Bolt (Skeletal Only)
Ranged Attack Roll: Bonus equals your spell attack modifier, range 150 ft. Hit: 2d4 + 3 + the spell's level Necrotic damage.
Rotting Claw (Putrid Only)
Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. Hit: 1d6 + 3 + the spell's level Slashing damage. If the target has the Poisoned condition, it has the Paralyzed condition until the end of its next turn.