Water Elemental

Monster Manual (2025) p. 322

Size
Large
Type
elemental
Alignment
neutral
AC
14
Initiative
2
Hit Points
114 (12d10+48)
Speed
walk 30 ft., swim 90 ft.
Resistances
acid, fire
Immunities
poison
Condition Immunities
exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses
darkvision 60 ft.
Passive Perception
10
Languages
Primordial (Aquan)
Challenge
5
Lineage
Elemental
Environment
coastal, planar (elemental plane of water), swamp, underwater
STR
18
+4
DEX
14
+2
CON
18
+4
INT
5
−3
WIS
10
+0
CHA
8
−1

Traits

Proficiency Bonus

+3

Freeze

If the elemental takes Cold damage, its Speed decreases by 20 feet until the end of its next turn.

Water Form

The elemental can enter an enemy's space and stop there. It can move through a space as narrow as 1 inch without expending extra movement to do so.

Actions

Multiattack

The elemental makes two Slam attacks.

Slam

Melee Attack Roll: +7, reach 5 ft. Hit: 13 (2d8 + 4) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Prone condition.

Whelm (Recharge 4-6)

Strength Saving Throw: DC 15, each creature in the elemental's space. Failure: 22 (4d8 + 4) Bludgeoning damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 14). Until the grapple ends, the target has the Restrained condition, is suffocating unless it can breathe water, and takes 9 (2d8) Bludgeoning damage at the start of each of the elemental's turns. The elemental can grapple one Large creature or up to two Medium or smaller creatures at a time with Whelm. As an action, a creature within 5 feet of the elemental can pull a creature out of it by succeeding on a DC 14 Strength (Athletics) check. Success: Half damage only.

recharge

D4

Other data

description

Spirits of the Elemental Plane of Water form shapeless liquids into water elementals, aqueous beings with the might of surging waves. Water elementals are as mutable as liquid, allowing them to crash into foes and seep through narrow cracks. They can crush foes with limb-like geysers, or they might flood over creatures, submerging and drowning foes within their whirling forms. Water elementals often appear near nexuses of elemental power, such as aquatic abysses, magical springs, and whirlpools. Water elementals' shapes are influenced by the liquid bodies in which they form. Roll on or choose a result from the Water Elemental Compositions table to inspire a water elemental's features.

Water Elemental Compositions:

1d4The Water Elemental's Body Features...
1Chilling or near-boiling temperatures.
2Energetic effervescence.
3Muddy, polluted, or crystal-clear water.
4Seaweed, tiny fish, or other sea life.