Water Elemental

Monster Manual (2025) p. 322

Tamaño
Grande
Tipo
elemental
Alineamiento
neutral
CA
14
Iniciativa
2
Puntos de golpe
114 (12d10+48)
Velocidad
walk 30 ft., swim 90 ft.
Resistencias
acid, fire
Inmunidades
poison
Inmunidad a estados
exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Sentidos
darkvision 60 ft.
Percepción pasiva
10
Idiomas
Primordial (Aquan)
Desafío
5
Linaje
Elemental
Entorno
coastal, planar (elemental plane of water), swamp, underwater
FUE
18
+4
DES
14
+2
CON
18
+4
INT
5
−3
SAB
10
+0
CAR
8
−1

Rasgos

Proficiency Bonus

+3

Freeze

If the elemental takes Cold damage, its Speed decreases by 20 feet until the end of its next turn.

Water Form

The elemental can enter an enemy's space and stop there. It can move through a space as narrow as 1 inch without expending extra movement to do so.

Acciones

Multiattack

The elemental makes two Slam attacks.

Slam

Melee Attack Roll: +7, reach 5 ft. Hit: 13 (2d8 + 4) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Prone condition.

Whelm (Recharge 4-6)

Strength Saving Throw: DC 15, each creature in the elemental's space. Failure: 22 (4d8 + 4) Bludgeoning damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 14). Until the grapple ends, the target has the Restrained condition, is suffocating unless it can breathe water, and takes 9 (2d8) Bludgeoning damage at the start of each of the elemental's turns. The elemental can grapple one Large creature or up to two Medium or smaller creatures at a time with Whelm. As an action, a creature within 5 feet of the elemental can pull a creature out of it by succeeding on a DC 14 Strength (Athletics) check. Success: Half damage only.

recharge

D4

Otros datos

description

Spirits of the Elemental Plane of Water form shapeless liquids into water elementals, aqueous beings with the might of surging waves. Water elementals are as mutable as liquid, allowing them to crash into foes and seep through narrow cracks. They can crush foes with limb-like geysers, or they might flood over creatures, submerging and drowning foes within their whirling forms. Water elementals often appear near nexuses of elemental power, such as aquatic abysses, magical springs, and whirlpools. Water elementals' shapes are influenced by the liquid bodies in which they form. Roll on or choose a result from the Water Elemental Compositions table to inspire a water elemental's features.

Water Elemental Compositions:

1d4The Water Elemental's Body Features...
1Chilling or near-boiling temperatures.
2Energetic effervescence.
3Muddy, polluted, or crystal-clear water.
4Seaweed, tiny fish, or other sea life.