Worg

Monster Manual (2025) p. 335

Size
Large
Type
fey
Alignment
neutral evil
AC
13
Initiative
1
Hit Points
26 (4d10+4)
Speed
walk 50 ft.
Skills
Perception +4
Senses
darkvision 60 ft.
Passive Perception
14
Languages
Goblin, Worg
Challenge
1/2
Lineage
Worg
Environment
forest, grassland, hill, planar (feywild)
STR
16
+3
DEX
13
+1
CON
13
+1
INT
7
−2
WIS
11
+0
CHA
8
−1

Traits

Proficiency Bonus

+2

Actions

Bite

Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Piercing damage, and the next attack roll made against the target before the start of the worg's next turn has Advantage.

Other data

description

Sometimes mistaken at first for giant wolves, worgs are vicious hunters. These sapient predators can speak and often taunt their prey, enjoying the taste of fear in their meals.

Worg: Packs of worgs roam harsh frontiers and cursed lands. They sometimes conspire with goblinoids and gnolls and might serve them as mounts.