Worg
Monster Manual (2025) p. 335
- Size
- Large
- Type
- fey
- Alignment
- neutral evil
- AC
- 13
- Initiative
- 1
- Hit Points
- 26 (4d10+4)
- Speed
- walk 50 ft.
- Skills
- Perception +4
- Senses
- darkvision 60 ft.
- Passive Perception
- 14
- Languages
- Goblin, Worg
- Challenge
- 1/2
- Lineage
- Worg
- Environment
- forest, grassland, hill, planar (feywild)
STR
16
+3
DEX
13
+1
CON
13
+1
INT
7
−2
WIS
11
+0
CHA
8
−1
Traits
Proficiency Bonus
+2
Actions
Bite
Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Piercing damage, and the next attack roll made against the target before the start of the worg's next turn has Advantage.
Other data
description
Sometimes mistaken at first for giant wolves, worgs are vicious hunters. These sapient predators can speak and often taunt their prey, enjoying the taste of fear in their meals.
Worg: Packs of worgs roam harsh frontiers and cursed lands. They sometimes conspire with goblinoids and gnolls and might serve them as mounts.