Worg
Monster Manual (2025) p. 335
- Tamaño
- Grande
- Tipo
- fey
- Alineamiento
- neutral malvado
- CA
- 13
- Iniciativa
- 1
- Puntos de golpe
- 26 (4d10+4)
- Velocidad
- walk 50 ft.
- Habilidades
- Perception +4
- Sentidos
- darkvision 60 ft.
- Percepción pasiva
- 14
- Idiomas
- Goblin, Worg
- Desafío
- 1/2
- Linaje
- Worg
- Entorno
- forest, grassland, hill, planar (feywild)
FUE
16
+3
DES
13
+1
CON
13
+1
INT
7
−2
SAB
11
+0
CAR
8
−1
Rasgos
Proficiency Bonus
+2
Acciones
Bite
Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Piercing damage, and the next attack roll made against the target before the start of the worg's next turn has Advantage.
Otros datos
description
Sometimes mistaken at first for giant wolves, worgs are vicious hunters. These sapient predators can speak and often taunt their prey, enjoying the taste of fear in their meals.
Worg: Packs of worgs roam harsh frontiers and cursed lands. They sometimes conspire with goblinoids and gnolls and might serve them as mounts.