Worg

Monster Manual (2025) p. 335

Tamaño
Grande
Tipo
fey
Alineamiento
neutral malvado
CA
13
Iniciativa
1
Puntos de golpe
26 (4d10+4)
Velocidad
walk 50 ft.
Habilidades
Perception +4
Sentidos
darkvision 60 ft.
Percepción pasiva
14
Idiomas
Goblin, Worg
Desafío
1/2
Linaje
Worg
Entorno
forest, grassland, hill, planar (feywild)
FUE
16
+3
DES
13
+1
CON
13
+1
INT
7
−2
SAB
11
+0
CAR
8
−1

Rasgos

Proficiency Bonus

+2

Acciones

Bite

Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Piercing damage, and the next attack roll made against the target before the start of the worg's next turn has Advantage.

Otros datos

description

Sometimes mistaken at first for giant wolves, worgs are vicious hunters. These sapient predators can speak and often taunt their prey, enjoying the taste of fear in their meals.

Worg: Packs of worgs roam harsh frontiers and cursed lands. They sometimes conspire with goblinoids and gnolls and might serve them as mounts.