Bane

Player's Handbook (2024) p. 245

Level
1
School
Enchantment
Casting Time
Action
Range
30 feet
Components
V, S, M (a drop of blood)
Duration
Concentration, up to 1 minute
Classes
Paladin (Oath of Vengeance), Bard, Cleric, Warlock, Sorcerer (Shadow Sorcery), Warlock (Undead Patron), Sorcerer (Crimson Tide (HB)), Sorcerer (Curse Weaver (HB)), Ranger (Alt. LaserLlama) (Monster Slayer), Cleric (Grave Domain), Sorcerer (Divine Soul), Cleric (Ambition Domain (Legacy)), Warlock (The Undead), Cleric (Shadow Domain (Book of Ebon Tides) (TP)), Druid (Circle of Shadows (TP)), Illrigger (Architect of Ruin), Paladin (Oath of the Spelldrinker (TP)), Paladin (Oath of Pestilence (Grim Hollow)), Warlock (The First Vampire (TP)), Cleric (Grave Domain (UA)), Sorcerer (Shadow Sorcery (UA)), Psion (UA) (Telepath)

Description

Up to three creatures of your choice that you can see within range must each make a Charisma saving throw. Whenever a target that fails this save makes an attack roll or a saving throw before the spell ends, the target must subtract 1d4 from the attack roll or save.

Using a Higher-Level Spell Slot: You can target one additional creature for each spell slot level above 1.