Chill Touch
Player's Handbook (2024) p. 249
- Level
- 0
- School
- Necromancy
- Casting Time
- Action
- Range
- Touch
- Components
- V, S
- Duration
- Instantaneous
- Classes
- Touch Spells, Sorcerer, Warlock, Wizard, Blood Hunter (Alt. LaserLlama) (Order of Witch Knights), Illrigger (Architect of Ruin), Cleric (Grave Domain (UA))
Description
Channeling the chill of the grave, make a melee spell attack against a target within reach. On a hit, the target takes 1d10 Necrotic damage, and it can't regain Hit Points until the end of your next turn.
Cantrip Upgrade: The damage increases by 1d10 when you reach levels 5 (2d10), 11 (3d10), and 17 (4d10).