Continual Flame
Player's Handbook (2024) p. 256
- Level
- 2
- School
- Evocation
- Casting Time
- Action
- Range
- Touch
- Components
- V, S, M (ruby dust worth 50+ GP, which the spell consumes)
- Classes
- Cleric, Druid, Wizard, Artificer, Ranger (Alt. LaserLlama), Mark of Making (Legacy), Artificer (UA), Artificer Revised (UA)
Description
A flame springs from an object that you touch. The effect casts Bright Light in a 20-foot radius and Dim Light for an additional 20 feet. It looks like a regular flame, but it creates no heat and consumes no fuel. The flame can be covered or hidden but not smothered or quenched.