Continual Flame
Player's Handbook (2024) p. 256
- Nivel
- 2
- Escuela
- Evocación
- Tiempo de lanzamiento
- Action
- Alcance
- toque
- Componentes
- verbal, somático, material (ruby dust worth 50+ GP, which the spell consumes)
- Clases
- Cleric, Druid, Wizard, Artificer, Ranger (Alt. LaserLlama), Mark of Making (Legacy), Artificer (UA), Artificer Revised (UA)
Descripción
A flame springs from an object that you touch. The effect casts Bright Light in a 20-foot radius and Dim Light for an additional 20 feet. It looks like a regular flame, but it creates no heat and consumes no fuel. The flame can be covered or hidden but not smothered or quenched.