Elemental Weapon

Player's Handbook (2024) p. 268

Level
3
School
Transmutation
Casting Time
Action
Range
Touch
Components
V, S
Duration
Concentration, up to 1 hour
Classes
Touch Spells, Druid, Ranger, Paladin, Artificer, Ranger (Alt. LaserLlama), Ranger (Alt. LaserLlama) (Drake Guard), Warlock (Hexblade), Cleric (Forge Domain), Mark of Making (Legacy), Artificer (UA), Artificer Revised (UA), Warlock (Primordial Patron (UA))

Description

A nonmagical weapon you touch becomes a magic weapon. Choose one of the following damage types: Acid, Cold, Fire, Lightning, or Thunder. For the duration, the weapon has a +1 bonus to attack rolls and deals an extra 1d4 damage of the chosen type when it hits.

Using a Higher-Level Spell Slot: If you use a level 5-6 spell slot, the bonus to attack rolls increases to +2, and the extra damage increases to 2d4. If you use a level 7+ spell slot, the bonus increases to +3, and the extra damage increases to 3d4.