Fear

Player's Handbook (2024) p. 271

Level
3
School
Illusion
Casting Time
Action
Range
30 feet
Components
V, S, M (a white feather)
Duration
Concentration, up to 1 minute
Classes
Ranger (Gloom Stalker), Sorcerer (Draconic Sorcery), Bard, Sorcerer, Warlock, Wizard, Druid (Circle of the Long Night (HB)), Sorcerer (Crimson Tide (HB)), Blood Hunter (Alt. LaserLlama) (Order of Witch Knights), Ranger (Alt. LaserLlama) (Deep Stalker), Ranger (Alt. LaserLlama) (Drake Guard), Paladin (Conquest), Cleric (Shadow Domain (Book of Ebon Tides) (TP)), Druid (Circle of Shadows (TP)), Illrigger (Architect of Ruin), Tamer (Heliana) [Legacy], Cleric (Eldritch Domain (TP)), Paladin (Oath of Zeal), Warlock (Sorcerer-king Patron (UA)), Psion (UA), Paladin (Oathbreaker (UA))

Description

Each creature in a 30-foot Cone must succeed on a Wisdom saving throw or drop whatever it is holding and have the Frightened condition for the duration. A Frightened creature takes the Dash action and moves away from you by the safest route on each of its turns unless there is nowhere to move. If the creature ends its turn in a space where it doesn't have line of sight to you, the creature makes a Wisdom saving throw. On a successful save, the spell ends on that creature.