Mislead

Player's Handbook (2024) p. 299

Level
5
School
Illusion
Casting Time
Action
Range
Self
Components
S
Duration
Concentration, up to 1 hour
Classes
Ranger (Fey Wanderer), Bard, Warlock, Wizard, Ranger (Alt. LaserLlama) (Deep Stalker), Ranger (Alt. LaserLlama) (Fey Wanderer), Mark of Shadow (Legacy), Cleric (Twilight Domain (Legacy)), Sorcerer (Lunar Magic), Warlock (The Many (TP)), Druid (The Hive (TP) (Legacy)), Tamer (Heliana) [Legacy], Psion (UA)

Description

You gain the Invisible condition at the same time that an illusory double of you appears where you are standing. The double lasts for the duration, but the invisibility ends immediately after you make an attack roll, deal damage, or cast a spell. As a Magic action, you can move the illusory double up to twice your Speed and make it gesture, speak, and behave in whatever way you choose. It is intangible and invulnerable. You can see through its eyes and hear through its ears as if you were located where it is.

Invisible:

  • An invisible creature is impossible to see without the aid of magic or a special sense. For the purpose of hiding, the creature is heavily obscured. The creature's location can be detected by any noise it makes or any tracks it leaves.
  • Attack rolls against the creature have disadvantage, and the creature's attack rolls have advantage.