Phantasmal Killer
Player's Handbook (2024) p. 304
- Level
- 4
- School
- Illusion
- Casting Time
- Action
- Range
- 120 feet
- Components
- V, S
- Duration
- Concentration, up to 1 minute
- Classes
- Bard, Wizard, Sorcerer (Shadow Sorcery), Warlock (Undead Patron), Druid (Circle of the Long Night (HB)), Sorcerer (Curse Weaver (HB)), Blood Hunter (Alt. LaserLlama) (Order of Witch Knights), Ranger (Alt. LaserLlama) (Deep Stalker), Warlock (Hexblade), Warlock (Genie (Legacy)), Warlock (Genie Dao (Legacy)), Warlock (Genie Djinni (Legacy)), Warlock (Genie Efreeti (Legacy)), Warlock (Genie Marid (Legacy)), Warlock (Mother of Sorrows (TP)), Illrigger (Architect of Ruin), Cleric (Eldritch Domain (TP)), Sorcerer (Shadow Sorcery (UA)), Warlock (Undead Patron (UA)), Psion (UA), Paladin (Oathbreaker (UA))
Description
You tap into the nightmares of a creature you can see within range and create an illusion of its deepest fears, visible only to that creature. The target makes a Wisdom saving throw. On a failed save, the target takes 4d10 Psychic damage and has Disadvantage on ability checks and attack rolls for the duration. On a successful save, the target takes half as much damage, and the spell ends. For the duration, the target makes a Wisdom saving throw at the end of each of its turns. On a failed save, it takes the Psychic damage again. On a successful save, the spell ends.
Using a Higher-Level Spell Slot: The damage increases by 1d10 for each spell slot level above 4.