Ray of Enfeeblement
Player's Handbook (2024) p. 311
- Level
- 2
- School
- Necromancy
- Casting Time
- Action
- Range
- 60 feet
- Components
- V, S
- Duration
- Concentration, up to 1 minute
- Classes
- Warlock, Wizard, Cleric (Grave Domain), Warlock (The Murrain Maiden (HB)), Blood Hunter (Alt. LaserLlama) (Order of Witch Knights), Cleric (Death Domain (Legacy)), Cleric (Ambition Domain (Legacy)), Cleric (Blood Domain (Legacy)), Warlock (Mother of Sorrows (TP)), Illrigger (Architect of Ruin), Tamer (Heliana) [Legacy] (Necromancer), Paladin (Oath of Pestilence (Grim Hollow)), Cleric (Grave Domain (UA)), Sorcerer (Defiled Sorcery (UA))
Description
A beam of enervating energy shoots from you toward a creature within range. The target must make a Constitution saving throw. On a successful save, the target has Disadvantage on the next attack roll it makes until the start of your next turn. On a failed save, the target has Disadvantage on Strength-based D20 Tests for the duration. During that time, it also subtracts 1d8 from all its damage rolls. The target repeats the save at the end of each of its turns, ending the spell on a success.