Zone of Truth

Player's Handbook (2024) p. 343

Level
2
School
Enchantment
Casting Time
Action
Range
60 feet
Components
V, S
Duration
10 minute
Classes
Paladin (Oath of Devotion), Bard, Cleric, Paladin, Paladin (Crown), Ranger (Monster Slayer), Mark of Sentinel (Legacy), Cleric (Order Domain (Legacy)), Psion (UA)

Description

You create a magical zone that guards against deception in a 15-foot-radius Sphere centered on a point within range. Until the spell ends, a creature that enters the spell's area for the first time on a turn or starts its turn there makes a Charisma saving throw. On a failed save, a creature can't speak a deliberate lie while in the radius. You know whether a creature succeeds or fails on this save. An affected creature is aware of the spell and can avoid answering questions to which it would normally respond with a lie. Such a creature can be evasive yet must be truthful.