Zone of Truth

Player's Handbook (2024) p. 343

Nivel
2
Escuela
Encantamiento
Tiempo de lanzamiento
Action
Alcance
60 pies
Componentes
verbal, somático
Duración
10 minuto
Clases
Paladin (Oath of Devotion), Bard, Cleric, Paladin, Paladin (Crown), Ranger (Monster Slayer), Mark of Sentinel (Legacy), Cleric (Order Domain (Legacy)), Psion (UA)

Descripción

You create a magical zone that guards against deception in a 15-foot-radius Sphere centered on a point within range. Until the spell ends, a creature that enters the spell's area for the first time on a turn or starts its turn there makes a Charisma saving throw. On a failed save, a creature can't speak a deliberate lie while in the radius. You know whether a creature succeeds or fails on this save. An affected creature is aware of the spell and can avoid answering questions to which it would normally respond with a lie. Such a creature can be evasive yet must be truthful.