Dazzling Greataxe

Eberron: Forge of the Artificer p. 112,

Tipo
Arma cuerpo a cuerpo
Mágico
Sí
Rareza
rare (requires attunement)
Peso
7
Daño
1d12
Tipo de daño
cortante
Propiedades
cuerpo a cuerpo, pesada, a dos manos

Descripción

This magic weapon grants a +1 bonus to attack and damage rolls made with it. While holding it, you can take a Bonus Action to cause it to shed Bright Light in a 30-foot radius and Dim Light for an additional 30 feet. You can extinguish the light as a Bonus Action. The weapon has 4 charges. You can take a Reaction immediately after being hit by an attack roll to expend 1 of the weapon's charges and force the attacker to make a DC 15 Constitution saving throw. On a failed save, the attacker has the Blinded condition until the end of its next turn. The weapon regains 1d4 expended charges daily at dawn.

Cleave (Mastery): If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon's damage, but don't add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.

Heavy: You have Disadvantage on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13.

Two-Handed: A Two-Handed weapon requires two hands when you attack with it.

Proficiency: martial, greataxe Source: Eberron: Forge of the Artificer p. 112, Player's Handbook (2024) p. 215

Modificadores

weapon attacks +1

weapon damage +1