Dazzling Lance
Eberron: Forge of the Artificer p. 112,
- Tipo
- Arma cuerpo a cuerpo
- Mágico
- Sí
- Rareza
- rare (requires attunement)
- Peso
- 6
- Daño
- 1d10
- Tipo de daño
- perforante
- Propiedades
- cuerpo a cuerpo, pesada, alcance, a dos manos
Descripción
A Lance requires two hands to wield when you aren't mounted.
This magic weapon grants a +1 bonus to attack and damage rolls made with it. While holding it, you can take a Bonus Action to cause it to shed Bright Light in a 30-foot radius and Dim Light for an additional 30 feet. You can extinguish the light as a Bonus Action. The weapon has 4 charges. You can take a Reaction immediately after being hit by an attack roll to expend 1 of the weapon's charges and force the attacker to make a DC 15 Constitution saving throw. On a failed save, the attacker has the Blinded condition until the end of its next turn. The weapon regains 1d4 expended charges daily at dawn.
Topple (Mastery): If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Heavy: You have Disadvantage on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13.
Reach: A Reach weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for Opportunity Attacks with it.
Two-Handed: A Two-Handed weapon requires two hands when you attack with it.
Proficiency: martial, lance Source: Eberron: Forge of the Artificer p. 112, Player's Handbook (2024) p. 215
Modificadores
weapon attacks +1
weapon damage +1