Flame Tongue Halberd

Dungeon Master's Guide (2024) p. 263

Tipo
Arma cuerpo a cuerpo
Mágico
Sí
Rareza
rare (requires attunement)
Peso
6
Daño
1d10
Tipo de daño
cortante
Propiedades
cuerpo a cuerpo, pesada, alcance, a dos manos

Descripción

While holding this magic weapon, you can take a Bonus Action and use a command word to cause flames to engulf the damage-dealing part of the weapon. These flames shed Bright Light in a 40-foot radius and Dim Light for an additional 40 feet. While the weapon is ablaze, it deals an extra 2d6 Fire damage on a hit. The flames last until you take a Bonus Action to issue the command again or until you drop, stow, or sheathe the weapon.

Cleave (Mastery): If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon's damage, but don't add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.

Heavy: You have Disadvantage on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13.

Reach: A Reach weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for Opportunity Attacks with it.

Two-Handed: A Two-Handed weapon requires two hands when you attack with it.

Proficiency: martial, halberd Source: Dungeon Master's Guide (2024) p. 263