Gusle of Fables
Zamanora: Ballad of the Witch p. 195 (Homebrew)
- Tipo
- Objeto maravilloso
- Mágico
- Sí
- Rareza
- legendary (requires attunement by a bard)
Descripción
Tale has it that this magic gusle has been crafted by spirits of the land, lacquered with water at the hands of the Rusalki and imbued with the Dushavoy's mystical breath. Its wood has been carved out of a Tree Weird's left hand, while its string, weaved by the hair of a Vodnik's beard. It is believed that, in the hands of a true artist, this instrument is capable of performing melodies that resonate with the very core of Creation. A creature that attempts to play the instrument without being attuned to it must succeed on a Wisdom saving throw (save DC 15) or take 2d4 Psychic damage. While attuned to this gusle, you can speak Sylvan. In addition, you gain the following benefits:
Spiritual Allure. While playing this gusle, you can magically sense the presence, general location and alignment of each creature with the Spirit subtype within 3 miles of you. Upon focusing on one such presence and playing the gusle for at least 10 minutes while maintaining Concentration, you can make a Charisma (Performance) check. The spirit that corresponds to the presence that you are focusing on must make a Wisdom saving throw (save DC equal to the result of your check). On a failed save, the spirit is compelled to come to your location, even if it has Immunity to the Charmed condition. On a success, the spirit is not compelled but may still choose to investigate the source of the supernatural melody, according to the Storyteller's discretion.
World Waker. During your turn while playing this gusle, you can choose to wake all slumbering creatures within 120 feet of you, even if they have been put to sleep by the magic of Koschei, the Deathless.
Chorus of Creation. When casting a spell that has a verbal component and requires a spell attack or forces creatures to make a saving throw while playing this gusle, you can tap into the essence of Creation, composing a convergence of power. The spell twists into a Power Word. Rather than relying on a saving throw or a spell attack roll to determine the effectiveness of this spell, the target is instead affected by it if its current Hit Points are 100 or lower. You may use this property once before the next dawn, or regain its use by expending your Heroic Inspiration.