Mariner's Half Plate Armor

Dungeon Master's Guide (2024) p. 278

Tipo
Armadura media
Mágico
Sí
Rareza
uncommon
Peso
40
CA
15
Desventaja en Sigilo
YES

Descripción

While wearing this armor, you have a Swim Speed equal to your Speed. In addition, if you start your turn underwater with 0 Hit Points, you immediately regain 1d4 Hit Points. The armor can't heal anyone again until the next dawn.

The armor is decorated with fish and shell motifs.