Mariner's Plate Armor
Dungeon Master's Guide (2024) p. 278
- Tipo
- Armadura pesada
- Mágico
- Sí
- Rareza
- uncommon
- Peso
- 65
- CA
- 18
- Fuerza mínima
- 15
- Desventaja en Sigilo
- YES
Descripción
While wearing this armor, you have a Swim Speed equal to your Speed. In addition, if you start your turn underwater with 0 Hit Points, you immediately regain 1d4 Hit Points. The armor can't heal anyone again until the next dawn.
The armor is decorated with fish and shell motifs.