Ruidium Brass Knuckles
Critical Role: Call of the Netherdeep p. 216,
- Tipo
- Arma cuerpo a cuerpo
- Mágico
- Sí
- Rareza
- very rare (requires attunement)
- Peso
- 1
- Daño
- 1d4
- Tipo de daño
- contundente
- Propiedades
- ligera
Descripción
Push (Mastery): If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.
This magic weapon has a dull, rusty color or has veins of ruidium running through it. While this weapon is on your person, you gain the following benefits:
- You can breathe water.
- You gain a swimming speed equal to your walking speed.
Ruidium Strike: A creature you hit with this weapon takes an extra 2d6 psychic damage.
Ruidium Corruption: When you roll a 1 on an attack roll made with this weapon, you must make a DC 20 Charisma saving throw. On a failed save, you gain 1 level of exhaustion. If you are not already suffering from ruidium corruption, you become corrupted when you fail this save.
If Ruidium Is Destroyed: If the Apotheon is killed or redeemed, all the ruidium in Exandria is destroyed instantly, and a ruidium weapon becomes a +2 weapon.
Light: A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons.
Proficiency: simple, brass knuckles Source: Critical Role: Call of the Netherdeep p. 216, Ben Huffman - Pugilist (Third Party)