Sword of Azor'alq

Treasures from Oerth p. 41 (Homebrew),

Tipo
Arma cuerpo a cuerpo
Mágico
Sí
Rareza
longsword, legendary (requires attunement)
Peso
3
Daño
1d8
Daño a dos manos
1d10
Tipo de daño
cortante
Propiedades
cuerpo a cuerpo, versátil

Descripción

You gain a +3 bonus to attack and damage rolls made with this magic weapon. It has the following additional properties.

Crush Evil: When you successfully hit an Aberration or a Fiend, the target must succeed on DC 19 Constitution saving throw or it is disintegrated. Once you successfully use this property, you can't use it again until you finish a Long Rest.

Detect Evil: As a Magic Action, you can exactly locate any Aberration or Fiend within 1 mile of you. When you use this property three times, you can't use it again until you finish a Long Rest.

Spells: As a Magic Action, you can cast the fly spell. Once you cast this spell, you can't cast it again until you finish a Long Rest.

Sentience: The Sword of Azor'alq is a sentient neutral good weapon with an Intelligence of 17, a Wisdom of 10, and a Charisma of 16. It has hearing and Darkvision out of a range of 120 feet. The weapon can speak, read, and understand Common and Elvish, and can communicate with its wielder telepathically. Its voice is proud and noble. While you are attuned to it, the weapon also understands every language you know.

Personality: The Sword of Azor'alq is very proud and does not wish to serve anyone who is not an important baron or king. It also expect its owner to provide it with a new scabbard, with gems fixed to it. In general, the sword thinks it is in charge of any owner. The sword especially hates Fiends and Aberrations and actively seeks out to destroy them.

Sap (Mastery): If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Versatile: A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack.

Proficiency: martial, longsword Source: Treasures from Oerth p. 41 (Homebrew), Player's Handbook (2024) p. 215