Barbed Devil

Monster Manual (2025) p. 30

Tamaño
Mediano
Tipo
fiend (devil)
Alineamiento
legal malvado
CA
15
Iniciativa
3
Puntos de golpe
110 (13d8+52)
Velocidad
walk 30 ft., climb 30 ft.
Salvaciones
Str +6, Wis +5, Con +7, Cha +5
Habilidades
Insight +5, Deception +5, Perception +8
Resistencias
cold
Inmunidades
fire, poison
Inmunidad a estados
poisoned
Sentidos
darkvision 120 ft. (unimpeded by magical darkness)
Percepción pasiva
18
Idiomas
Infernal; telepathy 120 ft.
Desafío
5
Entorno
planar (nine hells)
FUE
16
+3
DES
17
+3
CON
18
+4
INT
12
+1
SAB
14
+2
CAR
14
+2

Rasgos

Proficiency Bonus

+3

Treasure

Any: The monster's treasure hoard can include monetary treasure and any kinds of magic items.

Barbed Hide

At the start of each of its turns, the devil deals 5 (1d10) Piercing damage to any creature it is grappling or any creature grappling it.

Diabolical Restoration

If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.

Magic Resistance

The devil has Advantage on saving throws against spells and other magical effects.

Acciones

Multiattack

The devil makes one Claws attack and one Tail attack, or it makes two Hurl Flame attacks.

Claws

Melee Attack Roll: +6, reach 5 ft. Hit: 10 (2d6 + 3) Piercing damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 13) from both claws.

Tail

Melee Attack Roll: +6, reach 10 ft. Hit: 14 (2d10 + 3) Slashing damage.

Hurl Flame

Ranged Attack Roll: +5, range 150 ft. Hit: 17 (5d6) Fire damage. If the target is a flammable object that isn't being worn or carried, it starts burning.

Otros datos

description

Infernal collectors, barbed devils fanatically protect troves of treasure and scour the planes of existence for additions to their hoards. Also known as hamatulas among the ranks of the Nine Hells, these devils bedeck their barbed hides with their most prized possessions and trophies taken from those who failed to steal from them. When threatened, barbed devils strike with their thorny limbs and hurl infernal flame. Barbed devils often serve as guards and accountants for ice devil generals, pit fiend warlords, archdevils, and similarly powerful villains. In return, barbed devils gain protection for their own collections. Many barbed devils also maintain networks of imps that search the planes for treasures of interest or usefully greedy mortals. Barbed devils rarely collect anything as prosaic as coins and gems. Rather, they pride themselves on having the multiverse's greatest collection of one kind of thing—typically items of rare pedigree or emblems of power. Barbed devils refuse to steal what they covet; instead they strike bargains to claim both treasure and mortal souls.