Berserker Commander
Monster Manual (2025) p. 37
- Tamaño
- Pequeño
- Tipo
- humanoid
- Alineamiento
- neutral
- CA
- 16
- Iniciativa
- 5
- Puntos de golpe
- 136 (16d8+64)
- Velocidad
- walk 40 ft.
- Salvaciones
- Str +7, Con +7
- Habilidades
- Athletics +7, Perception +5
- Inmunidad a estados
- charmed, frightened
- Percepción pasiva
- 15
- Idiomas
- Common
- Desafío
- 8
- Linaje
- Berserker
- Entorno
- any
Rasgos
Proficiency Bonus
+3
Gear
Greataxe, Javelins (6)
Treasure
Armaments: The monster's treasure hoard features magic items with the noted theme. The Dungeon Master's Guide details treasure hoards appropriate for each theme. Individual: The monster doesn't have a treasure hoard, but it might keep monetary treasure.
Size
Small, Medium
Bloodied Frenzy
While Bloodied, the berserker has Advantage on attack rolls and saving throws.
Acciones
Multiattack
The berserker makes three attacks, using Greataxe or Javelin in any combination.
Greataxe
Melee Attack Roll: +7, reach 5 ft. Hit: 10 (1d12 + 4) Slashing damage, plus 10 (3d6) Thunder damage to the target or another creature within 5 feet of the target.
Javelin
Melee or Ranged Attack Roll: +7, reach 5 ft. or range 30/120 ft. Hit: 18 (4d6 + 4) Piercing damage, and the target's Speed decreases by 5 feet until the start of the berserker's next turn.
Frenzied Rush (Bonus Action)
Each ally within 30 feet of the berserker can take a Reaction to move up to half the ally's Speed without provoking Opportunity Attacks. The berserker can also move up to half its Speed without provoking Opportunity Attacks.
Otros datos
description
Gripped by the adrenaline of battle, berserkers are reckless invaders, pit fighters, and other ferocious warriors.
Berserker commanders bear the scars of battle and drive their followers to match their deadly zeal. These commanders tap into a primal magic to enhance their might.