Carrion Crawler

Monster Manual (2025) p. 66

Tamaño
Grande
Tipo
monstrosity
Alineamiento
sin alineamiento
CA
13
Iniciativa
1
Puntos de golpe
51 (6d10+18)
Velocidad
walk 30 ft., climb 30 ft.
Habilidades
Perception +5
Sentidos
darkvision 60 ft.
Percepción pasiva
15
Desafío
2
Entorno
underdark, urban
FUE
14
+2
DES
13
+1
CON
16
+3
INT
1
−5
SAB
12
+1
CAR
5
−3

Rasgos

Proficiency Bonus

+2

Spider Climb

The carrion crawler can climb difficult surfaces, including along ceilings, without needing to make an ability check.

Acciones

Multiattack

The carrion crawler uses Paralyzing Tentacles and makes one Bite attack.

Bite

Melee Attack Roll: +4, reach 5 ft. Hit: 7 (2d4 + 2) Piercing damage plus 3 (1d6) Poison damage.

Paralyzing Tentacles

Constitution Saving Throw: DC 12, one creature the carrion crawler can see within 10 feet. Failure: The target has the Poisoned condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically. While Poisoned, the target has the Paralyzed condition.

Otros datos

description

Ravenous corpse eaters, carrion crawlers gravitate toward places of slaughter and decay. In such charnel environs, they feast on the dead with no qualms about their meals' origins or freshness. Carrion crawlers have segmented bodies like gigantic cutworms. From beneath their multipart maws protrude eight thin, lashing tentacles. Creatures struck by these tentacles risk being paralyzed and consumed. Carrion crawlers scour sewers, battlefields, necropolises, and fetid wildernesses for corpses, clinging to ceilings to ambush smaller prey and to avoid competing hunters. They're drawn to light and the scent of blood, recognizing them as signs of food. These scavengers avoid ingesting inorganic material. Crypts with funeral armors sucked clean of their corpses and eerily pristine catacombs are signs of infestation by carrion crawlers.