Chimera

Monster Manual (2025) p. 70

Tamaño
Grande
Tipo
monstrosity
Alineamiento
caótico malvado
CA
14
Iniciativa
0
Puntos de golpe
114 (12d10+48)
Velocidad
walk 30 ft., fly 60 ft.
Habilidades
Perception +8
Sentidos
darkvision 60 ft.
Percepción pasiva
18
Idiomas
understands Draconic but can't speak
Desafío
6
Entorno
grassland, hill, mountain
FUE
19
+4
DES
11
+0
CON
19
+4
INT
3
−4
SAB
14
+2
CAR
10
+0

Rasgos

Proficiency Bonus

+3

Treasure

Any: The monster's treasure hoard can include monetary treasure and any kinds of magic items.

Acciones

Multiattack

The chimera makes one Ram attack, one Bite attack, and one Claw attack. It can replace the Claw attack with a use of Fire Breath if available.

Bite

Melee Attack Roll: +7, reach 5 ft. Hit: 11 (2d6 + 4) Piercing damage, or 18 (4d6 + 4) Piercing damage if the chimera had Advantage on the attack roll.

Claw

Melee Attack Roll: +7, reach 5 ft. Hit: 7 (1d6 + 4) Slashing damage.

Ram

Melee Attack Roll: +7, reach 5 ft. Hit: 10 (1d12 + 4) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Prone condition.

Fire Breath (Recharge 5-6)

Dexterity Saving Throw: DC 15, each creature in a 15-foot Cone. Failure: 31 (7d8) Fire damage. Success: Half damage.

recharge

D5

Otros datos

description

Violent and unpredictable, chimeras combine the deadliest traits of lions, rams, and red dragons. With their fearsome claws, crushing horns, and fiery breath, chimeras are tempests of ferocity, driven by their three heads' conflicting instincts. Their heads agree on little but their desires to feed and to drive competitors from the rugged territories where these monsters make their lairs. When they spot prey, chimeras typically strafe foes with their fire breath before landing to attack with their fangs, horns, and claws. Owing to their draconic instincts, chimeras are greedy creatures that hoard treasures within cavernous lairs. They're undiscerning about what they collect, gathering shiny objects alongside trophies and bones from their recent kills. Brave souls seeking to distract or temporarily appease a chimera can do so by offering it treasure and food.