Death Knight
Monster Manual (2025) p. 92
- Tamaño
- Pequeño
- Tipo
- undead
- Alineamiento
- caótico malvado
- CA
- 20
- Iniciativa
- 12
- Puntos de golpe
- 199 (21d8+105)
- Velocidad
- walk 30 ft.
- Salvaciones
- Wis +9, Dex +6
- Inmunidades
- necrotic, poison
- Inmunidad a estados
- exhaustion, frightened, poisoned
- Sentidos
- darkvision 120 ft.
- Percepción pasiva
- 13
- Idiomas
- Abyssal, Common
- Desafío
- 17
- Linaje
- Death Knight
- Entorno
- any
Rasgos
Proficiency Bonus
+6
Treasure
Armaments: The monster's treasure hoard features magic items with the noted theme. The Dungeon Master's Guide details treasure hoards appropriate for each theme.
Size
Small, Medium
Legendary Resistance (3/Day)
If the death knight fails a saving throw, it can choose to succeed instead.
recharge
3/DAY
Magic Resistance
The death knight has Advantage on saving throws against spells and other magical effects.
Marshal Undead
Undead creatures of the death knight's choice (excluding itself) in a 60-foot Emanation originating from it have Advantage on attack rolls and saving throws. It can't use this trait if it has the Incapacitated condition.
Undead Restoration
If the death knight is destroyed before it atones for its evil, it gains a new body in 1d10 days, reviving with all its Hit Points. The new body appears in a location significant to the death knight.
Acciones
Multiattack
The death knight makes three Dread Blade attacks.
Dread Blade
Melee Attack Roll: +11, reach 5 ft. Hit: 12 (2d6 + 5) Slashing damage plus 13 (3d8) Necrotic damage.
Hellfire Orb (Recharge 5-6)
Dexterity Saving Throw: DC 18, each creature in a 20-foot-radius Sphere centered on a point the death knight can see within 120 feet. Failure: 35 (10d6) Fire damage plus 35 (10d6) Necrotic damage. Success: Half damage.
recharge
D5
Spellcasting
The death knight casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 18):
- At will: Command, Phantom Steed
- 2/day each: Destructive Wave (Necrotic), Dispel Magic
Reacciones
Parry
Trigger: The death knight is hit by a melee attack roll while holding a weapon. Response: The death knight adds 6 to its AC against that attack, possibly causing it to miss.
Acciones legendarias
Legendary Actions (3/Turn)
The Death Knight can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The Death Knight regains spent legendary actions at the start of its turn.
recharge
3/TURN
Dread Authority
The death knight uses Spellcasting to cast Command. The death knight can't take this action again until the start of its next turn.
Fell Word
Constitution Saving Throw: DC 18, one creature the death knight can see within 120 feet. Failure: 17 (5d6) Necrotic damage, and the target's Hit Point maximum decreases by an amount equal to the damage taken. Failure or Success: The death knight can't take this action again until the start of its next turn.
Lunge
The death knight moves up to half its Speed, and it makes one Dread Blade attack.
Otros datos
description
Champions of evil, death knights are armor-clad, skeletal warlords. Combining devastating martial prowess and blasphemous magic, these undying tyrants lead unholy legions against the living or brood in cursed citadels. Every death knight is haunted by a legacy of tragedy and dishonor that drives it to commit greater evils.
Death Knight: Death knights are deadly combatants and domineering commanders with grim histories. Some strive to end the curses that doom them to undeath, though their selfish souls eternally shackle them to their fates. Others, like the infamous death knight Lord Soth, brood in dismal ruins for centuries, rousing themselves to action only when something reignites their deathless evil.