Death Slaad

Monster Manual (2025) p. 287

Tamaño
Mediano
Tipo
aberration
Alineamiento
caótico malvado
CA
18
Iniciativa
10
Puntos de golpe
178 (21d8+84)
Velocidad
walk 40 ft.
Habilidades
Arcana +6, Perception +8
Resistencias
acid, cold, fire, lightning, thunder
Sentidos
blindsight 60 ft., darkvision 60 ft.
Percepción pasiva
18
Idiomas
Common, Slaad; telepathy 60 ft.
Desafío
10
Linaje
Slaad
Entorno
planar (limbo)
FUE
20
+5
DES
15
+2
CON
19
+4
INT
15
+2
SAB
10
+0
CAR
19
+4

Rasgos

Proficiency Bonus

+4

Treasure

Any: The monster's treasure hoard can include monetary treasure and any kinds of magic items.

Magic Resistance

The slaad has Advantage on saving throws against spells and other magical effects.

Regeneration

The slaad regains 10 Hit Points at the start of each of its turns if it has at least 1 Hit Point.

Acciones

Multiattack

The slaad makes two Chaos Blade attacks.

Chaos Blade

Melee Attack Roll: +9, reach 10 ft. Hit: 11 (1d12 + 5) Slashing damage plus 10 (3d6) Necrotic damage. Until the start of the slaad's next turn, the target has a condition determined by rolling 1d4: on a 1, Charmed; on a 2, Frightened; on a 3, Poisoned; or on a 4, Incapacitated.

Spellcasting

The slaad casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 16):

  • At will: Detect Magic, Detect Thoughts, Invisibility (self only), Mage Hand, Major Image
  • 1/day each: Blight (level 8 version), Cloudkill (level 6 version), Fly, Plane Shift, Tongues

Shape-Shift (Bonus Action)

The slaad shape-shifts into a Small or Medium Humanoid, or it returns to its true form. Other than its size, its game statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed.

Conjuros

Detect Magic [5.5e], Detect Thoughts [5.5e], Invisibility [5.5e], Mage Hand [5.5e], Major Image [5.5e], Blight [5.5e], Cloudkill [5.5e], Fly [5.5e], Plane Shift [5.5e], Tongues [5.5e]

Otros datos

description

Unpredictable slaadi devour and multiply across the Ever-Changing Chaos of Limbo. These toadlike, extraplanar beings embody the endless potentiality of their home plane of existence. While slaadi aren't inherently evil, their impulses are wild and often destructive. Many are driven to propagate through supernatural processes. Unfortunately, these processes typically are fatal for other creatures. Slaadi have no formal society. Rather, strong slaadi dominate weaker ones. Blue and red slaadi rampage across Limbo and spill into other worlds at the direction of green slaadi. More powerful slaadi have connections to the Spawning Stone, a source of chaotic magic from which the first slaadi originated. The Spawning Stone is hidden deep within Limbo, and legends tie its origins to the modron overlord Primus or the ruinous slaad lords, such as Ssendam, the golden amoeboid terror, and Ygorl, the winged skeleton. These slaad lords and others plot to spread slaadi across the multiverse.

Salad Control Gems: A salad born from the Spawning Stone has a magical control gem embedded in its head. If a creature claims the gem, the salad has the Charmed condition and obeys the gem's bearer. The salad ceases to be Charmed if it is harmed by the gem's bearer or the bearer's allies or if the gem is returned to the salad. A Greater Restoration spell cast on a salad destroys the gem, and the salad ceases to be Charmed. One can obtain a salad's control gem using a Wish or Imprisonment spell. If the salad fails its saving throw against Imprisonment, the caster against the gem, and the salad isn't imprisoned. An Incapacitated salads control gem can be removed by spending 1 minute and succeeding on a DC 20 Wisdom (Medicine) check. Failing this check deals 22 (4d10) piercing damage to the salad.

Death Slaad: Slaad lords create death slaadi by infusing gray slaadi with a portion of their chaotic energy. When groups of slaadi act deliberately, death slaadi are often behind their designs.